Games and Game-based Environments
Virtual environments, like real-world environments, tend to be designed in accordance with the meaning and message of group goals. If you are designing a virtual environment to train people, or teach people, or engage people in a group activity, then you have probably been introduced to the idea of making these activities more game like to enhance the overall efficacy of your efforts. This is the conceptual heart of a game-based virtual environment, it is a virtual environment designed to deliver the meaning and message of your group goals through game like activities.
What is a game anyway?
Although we have had games for thousands of years, technology keeps adding new aspects to the games we play.
In 2009, Ann Cudworth discovered that people would invent and play games in the environments that Alchemy Sims built. It started with Sundial, the season changing sim. Then they made Alchemy/Particles and set up a hunt game on that sim. 2 years later they were making multi-level puzzle and hunt game-based sims for the entertainment and enjoyment of the avatars in Second Life.
Working with Deb Thomas at Silly Monkey Games, Ann Cudworth Projects / Alchemy Sims has developed serious games like “Tribe”, a game about indigenous peoples.
In her new book “Extending Virtual Worlds”, Ann Cudworth leads the reader through the process of developing and building a game-based sim.