Images and Models made from text prompts using AI
Virtual Worlds - major projects include:
A four region Game-based environment developed for the projects in the textbook, “Extending Virtual Worlds”.
Another 16 region grid containing 9 project-based sims developed for the textbook “Virtual World Design”.
"In Land - Search for the Sy", was a hunt and build challenge game for the participants, designed for rapid game development and deployment in a virtual world like Second Life.
"Beach Ride” was a whole sim devoted to 3d visualization and 3d data display through the use of large scale kinetic sculpture.
"Particles/Alchemy”, an interactive Sim that told the story of the Alchemists and sets up a treasure hunt.
“Trees/Sundial” Region in Second Life, Second Life's only season changing Sim
“Second Life 6th, 7th, and 8th Birthday” celebration events. Guest designer participating in the birthday celebrations of Linden Labs Second Life.
SL Birthday Exhibits have included:
3 giant "Pop-up" books (2009), that told the visitors three original stories in text and 3-D visual presentation animations
"Poetry Slam" games (2010) for making many styles of poetry on the "refrigerator magnets"
Here are some comments about the work:
"The mission of the IBM Exhibition Space is to support the creation of full-scale interactive installations that make use of the special properties of virtual worlds. I was initially intrigued by the Alchemy proposal because of the high quality of the submission, which even included proposal drawings. Alchemy group met the large scale requirement without issue and their professionalism impressed me, but what made the proposal truly interesting was the inclusion of gaming and interactive elements. I look forward to joining the Search for the Sy!" - Andrew Sempere - IBM
“By being a game, Search for the Sy challenges artists in Second Life to raise the stakes in their own game.” - Dividni Shostakovich
“Second Life Search for the Sy - Spectacular!” - Honor McMillian
Books in print:
Extending Virtual Worlds: Advanced Design for Virtual Environments
Available on Amazon
Description:
Written by an Emmy award-winning designer with 22 years of experience designing virtual environments for television and online communities, Extending Virtual World Design: Advanced Design for Virtual Environments explores advanced topics in scripting, multi-regional design and narrative structure for environments viewed with a Head Mounted Display (HMD).
Virtual World Design: Creating Immersive Virtual Spaces
Available on Amazon
Description:
Virtual World Design lays out a significant amount of bedrock knowledge for the virtual environment designer. Novice designers will find a comprehensive guide to the fundamental concepts of 2D graphic, 3D model, lighting and sound design, and how this is used in the creation of an immersive virtual environment. More advanced designers can utilize this book as a syllabus for teaching classes about virtual environments, learning technologies and online education. With 200 illustrations and 12 step by step projects involving virtual classroom construction, terrain design, and prototype design, this book delivers hours of creative challenges for the virtual environment designer in public virtual worlds, or on their own private institutional or educational grids.
Writing for Games in Virtual Spaces
Sundial- Second Life- 2008
Alchemy - Second Life - 2009
SL7B - Poetry Slam Game - 2009
In Land-Search for the Sy - 2010
SL8B- The Gods that Walk Among Us- 2010
Tribe- 2011
Four Points - 2011
Trolls vs. Goats - 2012
What is a game anyway?
Although we have had games for thousands of years, technology keeps adding new aspects to the games we play.
Scenic Designs (Real and Virtual Sets) 1996-2018
Emmy Award winner for Set Design in News Category
1998 and 2001
Sundial- Second Life- 2008
A season changing virtual world that became a game.
Alchemy - Second Life - 2009
A treasure hunt game with an active volcano and tricky places to hide things.
SL7B - Poetry Slam Game - 2009
Make your own virtual poetry magnets.
In Land-Search for the Sy - 2010
Make tools, solve puzzles, become an alien.
SL8B- The Gods that Walk Among Us- 2010
Universal Access puzzle game, win the mask of your elemental God.
Tribe- 2011
Help your indigenous tribe survive first contact with modern civilization.
Four Points - 2011
Four heros, four quests.
Trolls vs. Goats - 2012
Sound only/Audio game based on Billy Goat's Gruff fable.
Illustrations for various proposals...
Models created to estimate and guide fabrication for various projects...
Video trailers and teasers for virtual and game projects:
Estimation and build plans for various projects including:
Game design documentation
Scenic studio and build plans for television
Special events estimation and fabrication
Prop design and fabrication documents